| ISR evidence fields | Lightness, edge activity, broad tone, chromatic activity, gaps, masks, and connected regions | Where the rendered surface is active, quiet, continuous, fragmented, bright, or chromatically distinct | Regions are not automatically named characters, props, emotions, or narrative functions |
| VTL spatial coordinates | Centroids, void proportion, packing, cohesion, edge-band load, orientation, thickness, and dispersion | Where structure sits, how tightly it gathers, how it engages boundaries, and how stable its organization appears | A high or low value is not inherently better; the brief supplies the desired direction |
| VTL temporal coordinates | Per-frame paths, ranges, total variation, crossings, reversals, and changes across a sequence | Whether a visual relationship relocates, oscillates, accumulates, or remains settled while visible action continues | Sampling is not eye tracking, and structural change is not automatically dramatic meaning |
| Scene and geometry checks | Actor roots and bones, projected figure scale, landmark visibility, camera state, animation, and scene identifiers | Whether the doorway, witnesses, performance, scale, screen direction, or other production facts were actually preserved | These protections come from Unreal or explicit validation—not from VTL alone |