{
  "id": "C1",
  "by": "critic BC-P1",
  "scope": "sequence",
  "cites": [
    "main:0",
    "main:1",
    "main:2",
    "main:3"
  ],
  "read": "Where is the interval? In main:3 the sun/shade boundary is one vertical rule at x=620: the block-in's shade rect (main:0, m13) starts exactly on the window's right jamb, both coats split lit/shade with the same smoothstep(606,634), and the pavement wedge is launched from the same foot (620,624). The light is not falling; it is a second architecture laid on the first. That answers the proposition's open question by default (the shade reads as wall, a darker paint plane, not a cast shadow) and it widens the 'narrow shaded pier' into the whole right 38 percent of the facade, holding woman and door together in one cool zone. Inside it the woman (x 649-771) plugs the 180-unit gap between jamb and door instead of standing in it. Measured on main:3: shade pier 0.51, door 0.35, dress 0.33, paper 0.62. With no light of its own on that side, the paper is still the lightest thing in the shade: it went from 0.76 (main:1) to 0.62 (main:3) and stayed the spotlight main:2 named. Coat 2 bought glass by darkening the window to 0.64, and so the 'wide lit window of coats' is no longer lit. The left half is now lit stucco (0.81) framing a mid-dark slab, and the warm/cool contrast the pause was meant to sit between has merged into a two-zone split at the jamb. The chair (0.54, the only saturated red) sits on the brightest pavement (0.84) as a dark glyph with a 6-pixel shadow. Its sun does nothing but isolate it.",
  "pressure_points": [
    "Light registered to architecture: the shade edge, the window jamb and the pavement wedge's origin share x=620 (main:0 m13; main:1 and main:3 sun/sh functions). Is this a shadow or a repainted wall? The picture cannot say, so the pier never becomes an interval.",
    "Recurring repair: main:2 named the paper as a spotlight; main:3 lowered it 0.76 to 0.62 but kept it the top value of the right half (pier 0.51, dress 0.33). The repair was value-only over 'same shapes' (main:3 intention), so the cause, a shade zone with no light inside it, was painted around rather than touched.",
    "The lit window died to buy glass: window 0.82 (main:1) to 0.64 (main:3), about equal to the paper. The three-part interval (lit window / shade pier / dark door) is now dark slab / dark zone / dark door.",
    "The chair's sun has no work: a red glyph on 0.84 pavement, with a shadow (main:1 cshadow, unchanged in main:3) too small to carry time of day or answer the woman across the pavement.",
    "Seven equal coat trapezoids at equal pitch (main:0 m6-m12, kept in both coats 'no one of them singled out'): the one passage the brief says not to describe evenly is the most evenly described."
  ],
  "action": "Destroy the light layer and rebuild it as cast light, not zoning. Unregister the shadow from the jamb: let a shadow with its own shape (a neighbouring cornice, an awning, a post) cross the facade at an angle that cuts through the window, the pier and the pavement at different places, so the pier's shade is visibly thrown rather than painted. Decide where sun actually lands on her side: a slit, a reflected warm from the lit pavement onto the pier, or none, so the paper stops being the only light by default. Then make the chair's sun and its shadow say the hour (length and direction matched to the facade's shadow) or take the chair out of the sun. Leave geometry, figure placement and the coat row as they are for this pass; the critique does not ask for them.",
  "mode": "bold",
  "mode_why": "Both paint sittings re-ran the whole picture over the block-in's shapes, and the one failure main:2 named (paper as spotlight) survived its own repair; the coat-2 value fix then killed the lit window to make glass. The details are being adjusted around something no one has named: the light is drawn as a rectangle on the architecture, so every value move on the right side is negotiating with a zone, not a shadow. Refine would lower the paper again and keep the ulcer.",
  "layer": "light",
  "ulcer": "The sun/shade boundary is a vertical rule welded to the window jamb at x=620 and the pavement wedge springs from the same foot, so the light is a second architecture rather than light: it reads as wall, it swallows the 'narrow pier' into a broad zone containing woman and door, and it leaves the paper as the only source of brightness in that zone, which makes the spotlight inevitable.",
  "marrowline_triggers": [
    "recurring_repair",
    "decorative_symbol"
  ],
  "collapse_tags": [
    "False Stabilization",
    "Recursive Echo",
    "Symbolic Overcharge"
  ],
  "permission": "Nothing in the light is protected, including what you painted before this critique. Everything else stands. Refuse, contradict or invert it; keep it only if the painting can say what keeping it costs.",
  "t": "2026-10-12T13:40:58+00:00",
  "state_at": "active"
}
