# Loop 2: critique of gpt2a / gpt2b, and the artist's reference (P)

## Check against loop 1's handoff predictions (gpt1 -> gpt2a / gpt2b)
- focus shift at 64px: 0.74 -> 0.02 / 0.02 (predicted down: met)
- black_area: 0.030 -> 0.057 / 0.049 (predicted >= 0.02: met); solidity 0.63 -> 0.40 / 0.37 (predicted up: not met)
- face withdrawn: gpt2a turns the head fully away (back of the head); gpt2b keeps the face as a digital blur
- cat unnamed: both (a black pool); floor to paper: both; knees kept: both
Route OMEGA for both [vcli_g 2.83 / 2.82] [sci 2.39 / 2.43].

## Reading (orchestrating assistant; not independent passes)
- gpt2b: the take-back is rendered as a software blur, not material lifted from tooth: to my eye it reads as a censored face. Not carried forward.
- gpt2a, carried forward. Not at Hold:
  1. the pool is flat digital ink with no tooth, unlike every other passage (to my eye);
  2. it floats, about 50 px from the robe (measured on the Hands canvas): a hole or a rug, not a shadow;
  3. the head is a solid black helmet with no turn, a second black competing with the pool.
- The knee form and the hand still hold.

## Artist's reference (all native: Hands, eraser, intentions)
- M: Hands draws gpt2a (restraint 0.4, 2969 strokes): the pool acquires tooth.
- N: eraser lifts a cheek plane in the head (box 780,150,850,250, strength 0.55): a turn, no face.
- O: pool-to-robe (connect-mass, 10 actions) and break-edge on the pool's top (16 actions). The pulls left pale worm-shaped bites inside the top.
- P: heal-bites (connect-mass, 11 actions).
Critic on P: focus shift at 64px 0.01; black 0.030 (solidity 0.46); VCLI-G 2.82, SCI 2.49; route OMEGA.

## Handoff to the next loop (for a generator or the artist)
Preserve: the turned head with its cheek plane, the knee form and hand, the pool as the robe's shadow, the open left two thirds.
Open question for the next look: whether the pool is too long and level (it repeats the ground line), and whether the chair black at the right edge and the pool make a closed L.
Do not: return a face; name the dark; add a floor.
